![]() ![]() I'm Pretty sure you don't need steam controller to set up mouse region. ![]() Mostly what this guy does, but is a old video but it still works for moving out a bad times. That's simply not how the Path of Exile is designed, though. That works great in Tree of Savior, for example. ![]() Having to click on mobs to attack them would still be awkward, but attacking in whatever direction you're facing would work fine. If you had WASD movement, then you could easily map that to a D-pad on a controller and movement would be fine. It works so long as you don't need to move very fast or very precisely, but that's not a good description of action combat. Moving a mouse pointer with a thumbstick is awkward. The problem is that as it is, the game relies very heavily on moving a mouse pointer around and using it to click on things. I haven't played any of the games that you mention. They have to design gameplay using the controller like the games i mentioned above. I stopped using XPadder because not all games feel right with it. If they just remap WASD or point and drag to a controller scheme then it will be a mess. ![]() ARPGs tend to play amazingly well as twin stick games.ĭiablo 1 and 3 (console version), Marvel Heroes (both PC and console versions), Brotherhood of Steel (PS2), Torchlight (XB360)and many more played really well with a controller. I quit this game due to it being point and click and i'm waiting for the PS4 version, but it would be a shame if they don't make good controls. Is there anything that I missed to make the game more controller-friendly? For example, a way to switch to WASD movement? I see that there's an Xbox One version and a PS4 version coming, but I can't imagine why anyone would want to play those if it's as awkward as using a controller on the PC version-and without the option to grab a keyboard or mouse now and then when you really need to. I certainly would if the controls were more comfortable. I'm not sure if I'll ever give Path of Exile another shot. Ultimately, Kritika is back up today, so I'm back to playing that. And if not, then the combat will get highly repetitive and boring. If easy, precise controls of movement and/or attacking become important at higher levels, then the game will become very awkward to play on a controller. The problem is aggressive mouse usage for an hour at a time, which is why I want to use a controller for most of the game. But I have no problem with using a mouse now and then. I could see that being a huge problem if you try to play exclusively on a controller, such as on a game console. I'm not actually worried about the inventory tetris side of things. Also problematic is that it is hard-coded and unchangeable that your base attack must be mouse left click. But that's something that ought to be built into games rather than relying on external software, and Logitech's software limits that effect to just one button. Logitech's software does let me assign one button to toggle between two independent mappings of all other buttons, and without that, the game would be unplayable. The game doesn't let you assign skills to combinations of keys, which means that you've got however many buttons you've got and that's it. The lack of control configuration options was definitely a disappointment. I'm not sure if you need quick access to all of the skill slots, but it sure looks like you do for all five flask slots. I'm aware that you can assign a button to shift to stop moving, but that uses a scarce button. But if you click and miss, then instead of attacking, you run to the spot you clicked. The boxes to click on to attack a mob are fairly large, which helps. If mobs want to run around a lot, they could be very, very difficult to beat with a controller. I'm not sure if that's again just a case of the low levels being easy, or if the whole game is like that. Mobs basically just stand there and attack, letting you blast away in return. I'm not sure if that's just because the low levels are easy, or if the whole game is built around standing there and blasting away, and only moving either to flee or to go to the next battle.Īttacking was less bad than I expected, but still far from good. It didn't get me killed, as you don't need to move much during combat at the low levels. It's a click to move game, and playing it on a controller felt like click to move always does on a controller: really awkward. But someone on this forum recently insisted that the game is perfectly fine on a controller, so I decided to give it a shot. I use a controller because heavy mouse usage is just asking for repetitive strain injuries. I had avoided it years ago because click to move is usually death to controllers. With Kritika down yesterday, I decided to give this game a shot. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |